TEEB08CZXWKPX

Hasbro Gaming Trouble Board Game – Engaging Group Activity for Classroom and After-School Programs

$12.77
Sale price  $12.77 Regular price  $17.49
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TEEB08CZXWKPX

Hasbro Gaming Trouble Board Game – Engaging Group Activity for Classroom and After-School Programs

$12.77
Sale price  $12.77 Regular price  $17.49

Why you'll love it

  • Iconic Pop-O-Matic bubble provides a satisfying, tactile rolling experience kids love pressing
  • Bonus Power Die and shield symbol add strategic depth and reduce frustration from being bumped back to start
  • No batteries required, so play starts instantly with zero setup hassle
  • Compact 10.5" footprint fits on most tables, kitchen counters, or even a child's lap
  • Multi-generational appeal lets parents and kids play together without a learning curve
  • Affordable family entertainment that doesn't require a screen or charger

Perfect for

  • Family game night activity for parents and kids to play together
  • Birthday or holiday gift for a child age 5+
  • Indoor entertainment on rainy days or winter evenings
  • Bonding play between grandparent and grandchild
  • Small group activity for 2-4 kids at a playdate

From the most classic tabletop board games to up-and-active, play-to-learn games for preschoolers to the painfully funny party games that satisfy your wild side, Hasbro Games is a one-stop-shop for filling your games closet.

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Trouble Game

The excitement begins as soon as a player presses the Pop-O-Matic bubble to roll the dice. In the Trouble board game, kids race to get all their game pieces around the board; but be careful! A player could get bumped and sent back to the beginning. This version of the Trouble game powers up the popping fun with 2 dice: a symbol die and a number die. The symbol die boosts a player’s trip around the game track. And, if a player rolls the shield symbol, they get instant protection against being bumped back to start. Be the first player to get all 4 pegs into the Finish Zone to win. The Trouble board game can be a fun activity for kids ages 5 and up -- 2, 3, or 4 players can play at a time.

Includes

Includes gameboard, 16 pawns, cardboard shield with plastic stand, 4 rubber feet, and instructions.


Product Information

Hasbro Gaming Trouble Board Game, Includes Bonus Power Die and Shield, Family Game for 2-4 Players, Ages 5 and Up (Amazon Exclusive)
INCLUDES 2 DICE: This Trouble game amps up the fun with a number die and a symbol die in the Pop-o-Matic dice roller; the symbol die gives players a boost of power for moving their pegs around the board

DON’T GET BUMPED BACK: This edition of the game includes a shield on the symbol die; when a player pops that symbol, they get instant protection against being bumped back

GAME FOR AGES 5 AND UP: Do you remember playing the original Trouble game as a kid. Introduce your own kids to this edition of the Trouble game. The game is for 2-4 players, ages 5 and up

POP-O-MATIC BUBBLE: Like the classic Trouble game, this edition includes the iconic Pop-o-Matic die roller bubble. It's fun to press, and it keeps the dice from getting lost

GREAT FAMILY GAME: Adults and kids 5 and up can play this family-friendly board game together. It's a fun indoor activity and a great choice for game night
The excitement begins as soon as a player presses the Pop-O-Matic bubble to roll the dice. In the Trouble board game, kids race to get all their game pieces around the board; but be careful! A player could get bumped and sent back to the beginning. This version of the Trouble game powers up the popping fun with 2 dice: a symbol die and a number die. The symbol die boosts a player’s trip around the game track. And, if a player rolls the shield symbol, they get instant protection against being bumped back to start. Be the first player to get all 4 pegs into the Finish Zone to win. The Trouble board game can be a fun activity for kids ages 5 and up 2, 3, or 4 players can play at a time. Hasbro Gaming and all related trademarks and logos are trademarks of Hasbro, Inc.Genre: Family
Number of Players: 4
Edition: Standard Edition
Sub Brand: Hasbro Gaming
Customer Package Type: Standard Packaging
Language: English
Minimum Age Recomendation: 60
Item Type Name: Game
Included Components: Includes gameboard, 16 pawns, cardboard shield with plastic stand, 4 rubber feet, and instructions.
Age Range Description: 5 years
Number of Players: 4
Are Batteries Required: No
Is Assembly Required: No
Game Mechanics: elimination, movement, rolling dice
Indoor Outdoor Usage: Indoor
Operation Mode: manual
Supported Battery Types: No batteries required
Item Dimensions L x W: 10.5"L x 10.5"W
Item Weight: 13.12 Ounces
Number of Items: 1
Size: Medium
Item Dimensions: 1.63 x 10.5 x 10.5 inches
Theme: Party
Color: Multicolor
CPSIA Cautionary Statement: Choking Hazard - Is a Small Ball, Choking Hazard - Small Parts
Is Assembly Required: No
Rulebook Availability: Printed Included
Material Type: Plastic

Frequently Asked Questions

Is Trouble a good group activity for my classroom of young students?

Yes, it is one of the most effective small-group activities for children ages 5 and up. The rules are simple enough to teach in a few minutes, and a single round fits neatly into a 30 to 45 minute class block.

How many students can play Trouble at one time?

Trouble supports 2 to 4 players, so it works best for small groups or centers. For a full classroom, you can run multiple boards simultaneously to keep all students engaged.

Does the game require any setup or prep time for an after-school program?

Setup is minimal — open the box, place the board on the table, and hand out the colored pawns. There are no batteries, apps, or pre-printing required, which makes it ideal for busy program leaders.

Will this game keep a group of kids focused, or do they get distracted?

The Pop-O-Matic roller and Power Die create natural excitement that keeps attention on the game. Most groups stay engaged for the full round because every turn involves a tactile, hands-on moment.

Is Trouble a useful indoor recess or rainy-day activity for schools?

Yes, it is a popular choice for indoor recess because it occupies a small footprint on a classroom desk or group table. It also encourages turn-taking and patience, which are valuable social skills.

Does Trouble teach any skills that align with educational goals?

Trouble reinforces counting, turn-taking, patience, and basic strategy through the Power Die and shield symbol. It also supports social-emotional learning by teaching kids how to handle being sent back to start.

How does Trouble compare to other group games for classroom use?

Unlike many educational games that require reading or writing, Trouble is accessible to early learners. Compared to high-energy games, it offers a calmer, seated option that still feels exciting.

Is Trouble a better group activity than a free-play period?

Structured play with Trouble helps channel student energy into a shared goal, which can reduce off-task behavior. It also gives teachers a way to observe social skills in action.

What is the recommended group size for using Trouble in a youth program?

The sweet spot is 2 to 4 players per board, which makes it ideal for small-group rotations or stations. Larger groups can be split across multiple boards or take turns.

Will the game pieces hold up to repeated use by different students?

Yes, the 16 colored pawns, plastic stand, and rubber feet are designed for repeated handling. Storing the game in its box between sessions will extend its life in a classroom setting.

Is this game a good fit for a youth group or after-school program with mixed ages?

Yes, the simple rules make it accessible to younger children, while the Power Die and shield symbol add enough strategy to keep older kids engaged. It naturally bridges age differences in mixed groups.

How long does a typical game take, and will it fit into a class period or program block?

A typical game takes about 30 to 45 minutes, which fits well into a standard class period, after-school block, or youth group meeting. Shorter sessions can be played by setting a time limit rather than finishing the full board.

Is the game portable enough to move between classrooms or program rooms?

Yes, the compact 10.5-inch footprint and lightweight design make it easy to carry between rooms or store on a shelf. It fits on most classroom desks and group tables.

Does the game require adult supervision, or can students run it independently?

Older students and program aides can usually run a game independently after one demonstration. For younger children, light adult facilitation helps keep the pace moving and resolves any rules questions.

Is Trouble a good alternative to screen-based learning tools?

Yes, it offers a screen-free option that still builds critical thinking and social skills. For programs looking to reduce screen time, it is a reliable, ready-to-use choice.

What if I need multiple boards for a larger classroom or program?

Trouble is widely available and budget-friendly enough to purchase several copies for a classroom set. Many teachers rotate two to four boards during centers or free-choice time.

How do you set up and play Hasbro Gaming Trouble?

Open the box, place the board on a flat surface, and attach the cardboard shield to the plastic stand. Each player chooses a color and places their four pawns on the matching start spaces. Players take turns pressing the Pop-O-Matic to roll both the number die and the Power Die, then move a pawn forward that many spaces. Land on a slash and you get sent back to start, unless your Power Die shows a shield symbol, which protects you for that turn.

How long does a typical game of Trouble take to play?

A standard game takes about 30 to 45 minutes, depending on the number of players and how many bumps back to start occur. Shorter sessions are easy by setting a time limit instead of finishing all four pawns.

Can adults and kids play together, or is this just a children's game?

Trouble is designed as a multi-generational family game, so adults and kids can absolutely play together on the same team or against each other. The simple rules mean parents do not need to teach complex strategy, while the Power Die adds enough depth to keep adults engaged.

Does this game work on any table size, including small kitchen counters?

Yes, the compact 10.5-inch footprint fits on most kitchen counters, coffee tables, classroom desks, and even a child's lap. It does not require a large dedicated game table.

Can this game be played outdoors on a patio or picnic table?

It can be played outdoors on a calm day, but it is best suited for indoor use to protect the cardboard components. If played outside, keep it on a flat, dry surface and store it back in the box when finished.

What is included in the box, and what do I need to buy separately?

The box includes the multicolor gameboard with Pop-O-Matic dome, 16 colored pawns in four colors, the number die, the Power Die, the cardboard shield with plastic stand, four rubber feet, and instructions. Nothing else needs to be purchased separately to start playing.

Is this game safe for children, and are there any choking hazards?

Trouble is designed for ages 5 and up and is safe for that age group. The small colored pawns are not recommended for children under 3 years old, so supervision is advised if a younger sibling is in the room.

How durable is the game, and how should I store it?

The game is built with a sturdy cardboard base, plastic stand, and rubber feet for stability. To extend its life, store all pieces back in the original box and keep it in a dry, room-temperature location between play sessions.

What is the difference between Trouble and other classic board games like Sorry or Parcheesi?

Trouble is distinguished by its Pop-O-Matic bubble roller, which adds a tactile, contained dice roll that other games do not have. Compared to Sorry, it tends to have shorter games and simpler rules, making it more accessible for younger children. Parcheesi shares similar mechanics but uses a different board layout and lacks the Power Die feature of this modern Trouble edition.

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